takt/src/__tests__/it-error-recovery.test.ts
nrslib 89f2b635cf fix: callAiJudgeをプロバイダーシステム経由に変更(Codex対応)
callAiJudgeがinfra/claude/にハードコードされており、Codexプロバイダー使用時に
judge評価が動作しなかった。agents/ai-judge.tsに移動し、runAgent経由で
プロバイダーを正しく解決するように修正。
2026-02-10 16:31:03 +09:00

378 lines
11 KiB
TypeScript

/**
* Error recovery integration tests.
*
* Tests agent error, blocked responses, max iteration limits,
* loop detection, scenario queue exhaustion, and movement execution exceptions.
*
* Mocked: UI, session, phase-runner, notifications, config, callAiJudge
* Not mocked: PieceEngine, runAgent, detectMatchedRule, rule-evaluator
*/
import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { mkdtempSync, mkdirSync, writeFileSync, rmSync } from 'node:fs';
import { join } from 'node:path';
import { tmpdir } from 'node:os';
import { setMockScenario, resetScenario } from '../infra/mock/index.js';
import type { PieceConfig, PieceMovement, PieceRule } from '../core/models/index.js';
import { detectRuleIndex } from '../infra/claude/index.js';
import { callAiJudge } from '../agents/ai-judge.js';
// --- Mocks ---
vi.mock('../agents/ai-judge.js', async (importOriginal) => {
const original = await importOriginal<typeof import('../agents/ai-judge.js')>();
return {
...original,
callAiJudge: vi.fn().mockResolvedValue(-1),
};
});
vi.mock('../core/piece/phase-runner.js', () => ({
needsStatusJudgmentPhase: vi.fn().mockReturnValue(false),
runReportPhase: vi.fn().mockResolvedValue(undefined),
runStatusJudgmentPhase: vi.fn().mockResolvedValue(''),
}));
vi.mock('../shared/utils/index.js', async (importOriginal) => ({
...(await importOriginal<Record<string, unknown>>()),
generateReportDir: vi.fn().mockReturnValue('test-report-dir'),
generateSessionId: vi.fn().mockReturnValue('test-session-id'),
}));
vi.mock('../infra/config/global/globalConfig.js', () => ({
loadGlobalConfig: vi.fn().mockReturnValue({}),
getLanguage: vi.fn().mockReturnValue('en'),
getDisabledBuiltins: vi.fn().mockReturnValue([]),
getBuiltinPiecesEnabled: vi.fn().mockReturnValue(true),
}));
vi.mock('../infra/config/project/projectConfig.js', () => ({
loadProjectConfig: vi.fn().mockReturnValue({}),
}));
// --- Imports (after mocks) ---
import { PieceEngine } from '../core/piece/index.js';
// --- Test helpers ---
function makeRule(condition: string, next: string): PieceRule {
return { condition, next };
}
function makeMovement(name: string, agentPath: string, rules: PieceRule[]): PieceMovement {
return {
name,
persona: `./personas/${name}.md`,
personaDisplayName: name,
personaPath: agentPath,
instructionTemplate: '{task}',
passPreviousResponse: true,
rules,
};
}
function createTestEnv(): { dir: string; agentPaths: Record<string, string> } {
const dir = mkdtempSync(join(tmpdir(), 'takt-it-err-'));
mkdirSync(join(dir, '.takt', 'reports', 'test-report-dir'), { recursive: true });
const personasDir = join(dir, 'personas');
mkdirSync(personasDir, { recursive: true });
// Persona file names match movement names used in makeMovement()
const agents = ['plan', 'implement', 'review', 'supervisor'];
const agentPaths: Record<string, string> = {};
for (const agent of agents) {
const path = join(personasDir, `${agent}.md`);
writeFileSync(path, `You are a ${agent} agent.`);
agentPaths[agent] = path;
}
return { dir, agentPaths };
}
function buildEngineOptions(projectCwd: string) {
return {
projectCwd,
detectRuleIndex,
callAiJudge,
};
}
function buildPiece(agentPaths: Record<string, string>, maxIterations: number): PieceConfig {
return {
name: 'it-error',
description: 'IT error recovery piece',
maxIterations,
initialMovement: 'plan',
movements: [
makeMovement('plan', agentPaths.plan, [
makeRule('Requirements are clear', 'implement'),
makeRule('Requirements unclear', 'ABORT'),
]),
makeMovement('implement', agentPaths.implement, [
makeRule('Implementation complete', 'review'),
makeRule('Cannot proceed', 'plan'),
]),
makeMovement('review', agentPaths.review, [
makeRule('All checks passed', 'COMPLETE'),
makeRule('Issues found', 'implement'),
]),
],
};
}
describe('Error Recovery IT: agent blocked response', () => {
let testDir: string;
let agentPaths: Record<string, string>;
beforeEach(() => {
vi.clearAllMocks();
const env = createTestEnv();
testDir = env.dir;
agentPaths = env.agentPaths;
});
afterEach(() => {
resetScenario();
rmSync(testDir, { recursive: true, force: true });
});
it('should handle blocked agent response gracefully', async () => {
setMockScenario([
{ persona: 'plan', status: 'blocked', content: 'Error: Agent is blocked.' },
]);
const config = buildPiece(agentPaths, 10);
const engine = new PieceEngine(config, testDir, 'Test task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
const state = await engine.run();
// Blocked agent should result in piece abort
expect(state.status).toBe('aborted');
});
it('should handle empty content from agent', async () => {
setMockScenario([
{ persona: 'plan', status: 'done', content: '' },
]);
const config = buildPiece(agentPaths, 10);
const engine = new PieceEngine(config, testDir, 'Test task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
const state = await engine.run();
// Empty content means no tag match; should eventually abort
expect(['aborted', 'completed']).toContain(state.status);
});
});
describe('Error Recovery IT: max iterations reached', () => {
let testDir: string;
let agentPaths: Record<string, string>;
beforeEach(() => {
vi.clearAllMocks();
const env = createTestEnv();
testDir = env.dir;
agentPaths = env.agentPaths;
});
afterEach(() => {
resetScenario();
rmSync(testDir, { recursive: true, force: true });
});
it('should abort when max iterations reached (tight limit)', async () => {
// Only 2 iterations allowed, but piece needs 3 movements
setMockScenario([
{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nClear.' },
{ persona: 'implement', status: 'done', content: '[IMPLEMENT:1]\n\nDone.' },
{ persona: 'review', status: 'done', content: '[REVIEW:1]\n\nPassed.' },
]);
const config = buildPiece(agentPaths, 2);
const engine = new PieceEngine(config, testDir, 'Task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
const state = await engine.run();
expect(state.status).toBe('aborted');
expect(state.iteration).toBeLessThanOrEqual(2);
});
it('should abort when infinite plan → implement loop hits max', async () => {
// plan → implement → plan → implement ...
const loopScenario = Array.from({ length: 10 }, (_, i) => ({
status: 'done' as const,
content: i % 2 === 0 ? '[PLAN:1]\n\nClear.' : '[IMPLEMENT:2]\n\nCannot proceed.',
}));
setMockScenario(loopScenario);
const config = buildPiece(agentPaths, 4);
const engine = new PieceEngine(config, testDir, 'Looping task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
const state = await engine.run();
expect(state.status).toBe('aborted');
expect(state.iteration).toBeLessThanOrEqual(4);
});
});
describe('Error Recovery IT: scenario queue exhaustion', () => {
let testDir: string;
let agentPaths: Record<string, string>;
beforeEach(() => {
vi.clearAllMocks();
const env = createTestEnv();
testDir = env.dir;
agentPaths = env.agentPaths;
});
afterEach(() => {
resetScenario();
rmSync(testDir, { recursive: true, force: true });
});
it('should handle scenario queue exhaustion mid-piece', async () => {
// Only 1 entry, but piece needs 3 movements
setMockScenario([
{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nClear.' },
]);
const config = buildPiece(agentPaths, 10);
const engine = new PieceEngine(config, testDir, 'Task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
// Should not throw; mock client falls back to generic response when queue is empty
const state = await engine.run();
// Even with queue exhaustion, engine should reach some terminal state
expect(['completed', 'aborted']).toContain(state.status);
});
});
describe('Error Recovery IT: movement events on error paths', () => {
let testDir: string;
let agentPaths: Record<string, string>;
beforeEach(() => {
vi.clearAllMocks();
const env = createTestEnv();
testDir = env.dir;
agentPaths = env.agentPaths;
});
afterEach(() => {
resetScenario();
rmSync(testDir, { recursive: true, force: true });
});
it('should emit piece:abort event with reason on max iterations', async () => {
const loopScenario = Array.from({ length: 6 }, (_, i) => ({
status: 'done' as const,
content: i % 2 === 0 ? '[PLAN:1]\n\nClear.' : '[IMPLEMENT:2]\n\nCannot proceed.',
}));
setMockScenario(loopScenario);
const config = buildPiece(agentPaths, 3);
const engine = new PieceEngine(config, testDir, 'Task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
let abortReason: string | undefined;
engine.on('piece:abort', (_state, reason) => {
abortReason = reason;
});
await engine.run();
expect(abortReason).toBeDefined();
});
it('should emit movement:start and movement:complete for each executed movement before abort', async () => {
setMockScenario([
{ persona: 'plan', status: 'done', content: '[PLAN:2]\n\nRequirements unclear.' },
]);
const config = buildPiece(agentPaths, 10);
const engine = new PieceEngine(config, testDir, 'Task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
const startedSteps: string[] = [];
const completedSteps: string[] = [];
engine.on('movement:start', (step) => {
startedSteps.push(step.name);
});
engine.on('movement:complete', (step) => {
completedSteps.push(step.name);
});
await engine.run();
expect(startedSteps).toEqual(['plan']);
expect(completedSteps).toEqual(['plan']);
});
});
describe('Error Recovery IT: programmatic abort', () => {
let testDir: string;
let agentPaths: Record<string, string>;
beforeEach(() => {
vi.clearAllMocks();
const env = createTestEnv();
testDir = env.dir;
agentPaths = env.agentPaths;
});
afterEach(() => {
resetScenario();
rmSync(testDir, { recursive: true, force: true });
});
it('should support engine.abort() to cancel running piece', async () => {
// Provide enough scenarios for 3 steps
setMockScenario([
{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nClear.' },
{ persona: 'implement', status: 'done', content: '[IMPLEMENT:1]\n\nDone.' },
{ persona: 'review', status: 'done', content: '[REVIEW:1]\n\nPassed.' },
]);
const config = buildPiece(agentPaths, 10);
const engine = new PieceEngine(config, testDir, 'Task', {
...buildEngineOptions(testDir),
provider: 'mock',
});
// Abort after the first movement completes
engine.on('movement:complete', () => {
engine.abort();
});
const state = await engine.run();
expect(state.status).toBe('aborted');
// Should have aborted after 1 movement
expect(state.iteration).toBeLessThanOrEqual(2);
});
});