349 lines
11 KiB
TypeScript
349 lines
11 KiB
TypeScript
/**
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* Piece execution integration tests.
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*
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* Tests PieceEngine with real runAgent + MockProvider + ScenarioQueue.
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* No vi.mock on runAgent or detectMatchedRule — rules are matched via
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* [MOVEMENT_NAME:N] tags in scenario content (tag-based detection).
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*
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* Mocked: UI, session, phase-runner (report/judgment phases), notifications, config
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* Not mocked: PieceEngine, runAgent, detectMatchedRule, rule-evaluator
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*/
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
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import { mkdtempSync, mkdirSync, writeFileSync, rmSync } from 'node:fs';
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import { join } from 'node:path';
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import { tmpdir } from 'node:os';
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import { setMockScenario, resetScenario } from '../infra/mock/index.js';
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import type { PieceConfig, PieceMovement, PieceRule } from '../core/models/index.js';
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import { detectRuleIndex } from '../shared/utils/ruleIndex.js';
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import { makeRule } from './test-helpers.js';
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import { callAiJudge } from '../agents/ai-judge.js';
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// --- Mocks (minimal — only infrastructure, not core logic) ---
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// Safety net: prevent callAiJudge from calling real agent.
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// Tag-based detection should always match in these tests; if it doesn't,
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// this mock surfaces the failure immediately instead of timing out.
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vi.mock('../agents/ai-judge.js', async (importOriginal) => {
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const original = await importOriginal<typeof import('../agents/ai-judge.js')>();
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return {
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...original,
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callAiJudge: vi.fn().mockResolvedValue(-1),
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};
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});
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vi.mock('../core/piece/phase-runner.js', () => ({
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needsStatusJudgmentPhase: vi.fn().mockReturnValue(false),
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runReportPhase: vi.fn().mockResolvedValue(undefined),
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runStatusJudgmentPhase: vi.fn().mockResolvedValue({ tag: '', ruleIndex: 0, method: 'auto_select' }),
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}));
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vi.mock('../shared/utils/index.js', async (importOriginal) => ({
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...(await importOriginal<Record<string, unknown>>()),
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generateReportDir: vi.fn().mockReturnValue('test-report-dir'),
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generateSessionId: vi.fn().mockReturnValue('test-session-id'),
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}));
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vi.mock('../infra/config/global/globalConfig.js', () => ({
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loadGlobalConfig: vi.fn().mockReturnValue({}),
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getLanguage: vi.fn().mockReturnValue('en'),
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getBuiltinPiecesEnabled: vi.fn().mockReturnValue(true),
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}));
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vi.mock('../infra/config/project/projectConfig.js', () => ({
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loadProjectConfig: vi.fn().mockReturnValue({}),
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}));
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// --- Imports (after mocks) ---
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import { PieceEngine } from '../core/piece/index.js';
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// --- Test helpers ---
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function makeMovement(name: string, agentPath: string, rules: PieceRule[]): PieceMovement {
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return {
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name,
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persona: `./personas/${name}.md`,
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personaDisplayName: name,
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personaPath: agentPath,
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instructionTemplate: '{task}',
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passPreviousResponse: true,
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rules,
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};
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}
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function createTestEnv(): { dir: string; agentPaths: Record<string, string> } {
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const dir = mkdtempSync(join(tmpdir(), 'takt-it-wf-'));
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mkdirSync(join(dir, '.takt', 'reports', 'test-report-dir'), { recursive: true });
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const personasDir = join(dir, 'personas');
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mkdirSync(personasDir, { recursive: true });
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const agents = ['planner', 'coder', 'reviewer', 'fixer', 'supervisor'];
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const agentPaths: Record<string, string> = {};
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for (const agent of agents) {
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const path = join(personasDir, `${agent}.md`);
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writeFileSync(path, `You are a ${agent}.`);
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agentPaths[agent] = path;
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}
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return { dir, agentPaths };
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}
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function buildEngineOptions(projectCwd: string) {
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return {
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projectCwd,
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detectRuleIndex,
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callAiJudge,
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};
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}
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function buildSimplePiece(agentPaths: Record<string, string>): PieceConfig {
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return {
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name: 'it-simple',
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description: 'IT simple piece',
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maxMovements: 15,
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initialMovement: 'plan',
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movements: [
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makeMovement('plan', agentPaths.planner, [
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makeRule('Requirements are clear', 'implement'),
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makeRule('Requirements unclear', 'ABORT'),
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]),
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makeMovement('implement', agentPaths.coder, [
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makeRule('Implementation complete', 'review'),
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makeRule('Cannot proceed', 'plan'),
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]),
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makeMovement('review', agentPaths.reviewer, [
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makeRule('All checks passed', 'COMPLETE'),
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makeRule('Issues found', 'implement'),
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]),
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],
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};
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}
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function buildLoopPiece(agentPaths: Record<string, string>): PieceConfig {
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return {
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name: 'it-loop',
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description: 'IT piece with fix loop',
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maxMovements: 20,
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initialMovement: 'plan',
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movements: [
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makeMovement('plan', agentPaths.planner, [
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makeRule('Requirements are clear', 'implement'),
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makeRule('Requirements unclear', 'ABORT'),
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]),
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makeMovement('implement', agentPaths.coder, [
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makeRule('Implementation complete', 'review'),
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makeRule('Cannot proceed', 'plan'),
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]),
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makeMovement('review', agentPaths.reviewer, [
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makeRule('Approved', 'supervise'),
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makeRule('Needs fix', 'fix'),
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]),
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makeMovement('fix', agentPaths.fixer, [
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makeRule('Fix complete', 'review'),
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makeRule('Cannot fix', 'ABORT'),
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]),
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makeMovement('supervise', agentPaths.supervisor, [
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makeRule('All checks passed', 'COMPLETE'),
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makeRule('Requirements unmet', 'plan'),
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]),
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],
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};
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}
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describe('Piece Engine IT: Happy Path', () => {
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let testDir: string;
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let agentPaths: Record<string, string>;
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beforeEach(() => {
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vi.clearAllMocks();
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const env = createTestEnv();
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testDir = env.dir;
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agentPaths = env.agentPaths;
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});
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afterEach(() => {
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resetScenario();
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rmSync(testDir, { recursive: true, force: true });
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});
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it('should complete: plan → implement → review → COMPLETE', async () => {
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setMockScenario([
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{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nRequirements are clear.' },
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{ persona: 'implement', status: 'done', content: '[IMPLEMENT:1]\n\nImplementation complete.' },
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{ persona: 'review', status: 'done', content: '[REVIEW:1]\n\nAll checks passed.' },
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]);
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const config = buildSimplePiece(agentPaths);
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const engine = new PieceEngine(config, testDir, 'Test task', {
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...buildEngineOptions(testDir),
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provider: 'mock',
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});
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const state = await engine.run();
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expect(state.status).toBe('completed');
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expect(state.iteration).toBe(3);
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});
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it('should ABORT when plan returns rule 2', async () => {
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setMockScenario([
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{ persona: 'plan', status: 'done', content: '[PLAN:2]\n\nRequirements unclear.' },
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]);
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const config = buildSimplePiece(agentPaths);
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const engine = new PieceEngine(config, testDir, 'Vague task', {
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...buildEngineOptions(testDir),
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provider: 'mock',
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});
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const state = await engine.run();
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expect(state.status).toBe('aborted');
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expect(state.iteration).toBe(1);
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});
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});
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describe('Piece Engine IT: Fix Loop', () => {
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let testDir: string;
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let agentPaths: Record<string, string>;
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beforeEach(() => {
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vi.clearAllMocks();
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const env = createTestEnv();
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testDir = env.dir;
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agentPaths = env.agentPaths;
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});
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afterEach(() => {
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resetScenario();
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rmSync(testDir, { recursive: true, force: true });
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});
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it('should handle review → fix → review → supervise → COMPLETE', async () => {
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setMockScenario([
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{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nClear.' },
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{ persona: 'implement', status: 'done', content: '[IMPLEMENT:1]\n\nDone.' },
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// First review: needs fix
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{ persona: 'review', status: 'done', content: '[REVIEW:2]\n\nNeeds fix.' },
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// Fix
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{ persona: 'fix', status: 'done', content: '[FIX:1]\n\nFix complete.' },
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// Second review: approved
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{ persona: 'review', status: 'done', content: '[REVIEW:1]\n\nApproved.' },
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// Supervise
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{ persona: 'supervise', status: 'done', content: '[SUPERVISE:1]\n\nAll checks passed.' },
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]);
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const config = buildLoopPiece(agentPaths);
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const engine = new PieceEngine(config, testDir, 'Task needing fix', {
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...buildEngineOptions(testDir),
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provider: 'mock',
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});
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const state = await engine.run();
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expect(state.status).toBe('completed');
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expect(state.iteration).toBe(6);
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});
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it('should ABORT if fix fails', async () => {
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setMockScenario([
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{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nClear.' },
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{ persona: 'implement', status: 'done', content: '[IMPLEMENT:1]\n\nDone.' },
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{ persona: 'review', status: 'done', content: '[REVIEW:2]\n\nNeeds fix.' },
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{ persona: 'fix', status: 'done', content: '[FIX:2]\n\nCannot fix.' },
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]);
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const config = buildLoopPiece(agentPaths);
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const engine = new PieceEngine(config, testDir, 'Unfixable task', {
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...buildEngineOptions(testDir),
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provider: 'mock',
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});
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const state = await engine.run();
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expect(state.status).toBe('aborted');
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});
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});
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describe('Piece Engine IT: Max Iterations', () => {
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let testDir: string;
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let agentPaths: Record<string, string>;
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beforeEach(() => {
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vi.clearAllMocks();
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const env = createTestEnv();
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testDir = env.dir;
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agentPaths = env.agentPaths;
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});
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afterEach(() => {
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resetScenario();
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rmSync(testDir, { recursive: true, force: true });
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});
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it('should abort when maxMovements exceeded in infinite loop', async () => {
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// Create an infinite loop: plan always goes to implement, implement always goes back to plan
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const infiniteScenario = Array.from({ length: 10 }, (_, i) => ({
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status: 'done' as const,
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content: i % 2 === 0 ? '[PLAN:1]\n\nClear.' : '[IMPLEMENT:2]\n\nCannot proceed.',
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}));
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setMockScenario(infiniteScenario);
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const config = buildSimplePiece(agentPaths);
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config.maxMovements = 5;
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const engine = new PieceEngine(config, testDir, 'Looping task', {
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...buildEngineOptions(testDir),
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provider: 'mock',
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});
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const state = await engine.run();
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expect(state.status).toBe('aborted');
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expect(state.iteration).toBeLessThanOrEqual(5);
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});
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});
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describe('Piece Engine IT: Movement Output Tracking', () => {
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let testDir: string;
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let agentPaths: Record<string, string>;
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beforeEach(() => {
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vi.clearAllMocks();
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const env = createTestEnv();
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testDir = env.dir;
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agentPaths = env.agentPaths;
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});
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afterEach(() => {
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resetScenario();
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rmSync(testDir, { recursive: true, force: true });
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});
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it('should track movement outputs through events', async () => {
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setMockScenario([
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{ persona: 'plan', status: 'done', content: '[PLAN:1]\n\nPlan output.' },
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{ persona: 'implement', status: 'done', content: '[IMPLEMENT:1]\n\nImplement output.' },
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{ persona: 'review', status: 'done', content: '[REVIEW:1]\n\nReview output.' },
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]);
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const config = buildSimplePiece(agentPaths);
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const engine = new PieceEngine(config, testDir, 'Track outputs', {
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...buildEngineOptions(testDir),
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provider: 'mock',
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});
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const completedMovements: string[] = [];
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engine.on('movement:complete', (movement) => {
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completedMovements.push(movement.name);
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});
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const state = await engine.run();
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expect(state.status).toBe('completed');
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expect(completedMovements).toEqual(['plan', 'implement', 'review']);
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});
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});
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