takt/src/core/piece/engine/MovementExecutor.ts
2026-02-27 01:12:17 +09:00

346 lines
12 KiB
TypeScript

/**
* Executes a single piece movement through the 3-phase model.
*
* Phase 1: Main agent execution (with tools)
* Phase 2: Report output (Write-only, optional)
* Phase 3: Status judgment (no tools, optional)
*/
import { existsSync, writeFileSync } from 'node:fs';
import { join } from 'node:path';
import type {
PieceMovement,
PieceState,
AgentResponse,
Language,
} from '../../models/types.js';
import type { PhaseName } from '../types.js';
import { executeAgent } from '../agent-usecases.js';
import { InstructionBuilder } from '../instruction/InstructionBuilder.js';
import { needsStatusJudgmentPhase, runReportPhase, runStatusJudgmentPhase } from '../phase-runner.js';
import { detectMatchedRule } from '../evaluation/index.js';
import { buildSessionKey } from '../session-key.js';
import { incrementMovementIteration, getPreviousOutput } from './state-manager.js';
import { createLogger } from '../../../shared/utils/index.js';
import type { OptionsBuilder } from './OptionsBuilder.js';
import type { RunPaths } from '../run/run-paths.js';
const log = createLogger('movement-executor');
export interface MovementExecutorDeps {
readonly optionsBuilder: OptionsBuilder;
readonly getCwd: () => string;
readonly getProjectCwd: () => string;
readonly getReportDir: () => string;
readonly getRunPaths: () => RunPaths;
readonly getLanguage: () => Language | undefined;
readonly getInteractive: () => boolean;
readonly getPieceMovements: () => ReadonlyArray<{ name: string; description?: string }>;
readonly getPieceName: () => string;
readonly getPieceDescription: () => string | undefined;
readonly getRetryNote: () => string | undefined;
readonly detectRuleIndex: (content: string, movementName: string) => number;
readonly callAiJudge: (
agentOutput: string,
conditions: Array<{ index: number; text: string }>,
options: { cwd: string }
) => Promise<number>;
readonly onPhaseStart?: (step: PieceMovement, phase: 1 | 2 | 3, phaseName: PhaseName, instruction: string) => void;
readonly onPhaseComplete?: (step: PieceMovement, phase: 1 | 2 | 3, phaseName: PhaseName, content: string, status: string, error?: string) => void;
}
export class MovementExecutor {
constructor(
private readonly deps: MovementExecutorDeps,
) {}
private static buildTimestamp(): string {
return new Date().toISOString().replace(/[-:]/g, '').replace(/\.\d{3}Z$/, 'Z');
}
private writeSnapshot(
content: string,
directoryRel: string,
filename: string,
): string {
const absPath = join(this.deps.getCwd(), directoryRel, filename);
writeFileSync(absPath, content, 'utf-8');
return `${directoryRel}/${filename}`;
}
private writeFacetSnapshot(
facet: 'knowledge' | 'policy',
movementName: string,
movementIteration: number,
contents: string[] | undefined,
): { content: string[]; sourcePath: string } | undefined {
if (!contents || contents.length === 0) return undefined;
const merged = contents.join('\n\n---\n\n');
const timestamp = MovementExecutor.buildTimestamp();
const runPaths = this.deps.getRunPaths();
const directoryRel = facet === 'knowledge'
? runPaths.contextKnowledgeRel
: runPaths.contextPolicyRel;
const sourcePath = this.writeSnapshot(
merged,
directoryRel,
`${movementName}.${movementIteration}.${timestamp}.md`,
);
return { content: [merged], sourcePath };
}
private ensurePreviousResponseSnapshot(
state: PieceState,
movementName: string,
movementIteration: number,
): void {
if (!state.lastOutput || state.previousResponseSourcePath) return;
const timestamp = MovementExecutor.buildTimestamp();
const runPaths = this.deps.getRunPaths();
const fileName = `${movementName}.${movementIteration}.${timestamp}.md`;
const sourcePath = this.writeSnapshot(
state.lastOutput.content,
runPaths.contextPreviousResponsesRel,
fileName,
);
this.writeSnapshot(
state.lastOutput.content,
runPaths.contextPreviousResponsesRel,
'latest.md',
);
state.previousResponseSourcePath = sourcePath;
}
persistPreviousResponseSnapshot(
state: PieceState,
movementName: string,
movementIteration: number,
content: string,
): void {
const timestamp = MovementExecutor.buildTimestamp();
const runPaths = this.deps.getRunPaths();
const fileName = `${movementName}.${movementIteration}.${timestamp}.md`;
const sourcePath = this.writeSnapshot(content, runPaths.contextPreviousResponsesRel, fileName);
this.writeSnapshot(content, runPaths.contextPreviousResponsesRel, 'latest.md');
state.previousResponseSourcePath = sourcePath;
}
/** Build Phase 1 instruction from template */
buildInstruction(
step: PieceMovement,
movementIteration: number,
state: PieceState,
task: string,
maxMovements: number,
): string {
this.ensurePreviousResponseSnapshot(state, step.name, movementIteration);
const policySnapshot = this.writeFacetSnapshot(
'policy',
step.name,
movementIteration,
step.policyContents,
);
const knowledgeSnapshot = this.writeFacetSnapshot(
'knowledge',
step.name,
movementIteration,
step.knowledgeContents,
);
const pieceMovements = this.deps.getPieceMovements();
return new InstructionBuilder(step, {
task,
iteration: state.iteration,
maxMovements,
movementIteration,
cwd: this.deps.getCwd(),
projectCwd: this.deps.getProjectCwd(),
userInputs: state.userInputs,
previousOutput: getPreviousOutput(state),
reportDir: join(this.deps.getCwd(), this.deps.getReportDir()),
language: this.deps.getLanguage(),
interactive: this.deps.getInteractive(),
pieceMovements: pieceMovements,
currentMovementIndex: pieceMovements.findIndex(s => s.name === step.name),
pieceName: this.deps.getPieceName(),
pieceDescription: this.deps.getPieceDescription(),
retryNote: this.deps.getRetryNote(),
policyContents: policySnapshot?.content ?? step.policyContents,
policySourcePath: policySnapshot?.sourcePath,
knowledgeContents: knowledgeSnapshot?.content ?? step.knowledgeContents,
knowledgeSourcePath: knowledgeSnapshot?.sourcePath,
previousResponseSourcePath: state.previousResponseSourcePath,
}).build();
}
/**
* Apply shared post-execution phases (Phase 2/3 + fallback rule evaluation).
*
* This method is intentionally reusable by non-normal movement runners
* (e.g., team_leader) so rule/report behavior stays consistent.
*/
async applyPostExecutionPhases(
step: PieceMovement,
state: PieceState,
movementIteration: number,
response: AgentResponse,
updatePersonaSession: (persona: string, sessionId: string | undefined) => void,
): Promise<AgentResponse> {
let nextResponse = response;
if (nextResponse.status === 'error' || nextResponse.status === 'blocked') {
return nextResponse;
}
const phaseCtx = this.deps.optionsBuilder.buildPhaseRunnerContext(
state,
nextResponse.content,
updatePersonaSession,
this.deps.onPhaseStart,
this.deps.onPhaseComplete,
);
// Phase 2: report output (resume same session, Write only)
// Report generation is only valid after a completed Phase 1 response.
if (nextResponse.status === 'done' && step.outputContracts && step.outputContracts.length > 0) {
const reportResult = await runReportPhase(step, movementIteration, phaseCtx);
if (reportResult?.blocked) {
nextResponse = { ...nextResponse, status: 'blocked', content: reportResult.response.content };
return nextResponse;
}
}
// Phase 3: status judgment (new session, no tools, determines matched rule)
const phase3Result = needsStatusJudgmentPhase(step)
? await runStatusJudgmentPhase(step, phaseCtx)
: undefined;
if (phase3Result) {
log.debug('Rule matched (Phase 3)', {
movement: step.name,
ruleIndex: phase3Result.ruleIndex,
method: phase3Result.method,
});
nextResponse = {
...nextResponse,
matchedRuleIndex: phase3Result.ruleIndex,
matchedRuleMethod: phase3Result.method,
};
return nextResponse;
}
// No Phase 3 — use rule evaluator with Phase 1 content
const match = await detectMatchedRule(step, nextResponse.content, '', {
state,
cwd: this.deps.getCwd(),
interactive: this.deps.getInteractive(),
detectRuleIndex: this.deps.detectRuleIndex,
callAiJudge: this.deps.callAiJudge,
});
if (match) {
log.debug('Rule matched', { movement: step.name, ruleIndex: match.index, method: match.method });
nextResponse = {
...nextResponse,
matchedRuleIndex: match.index,
matchedRuleMethod: match.method,
};
}
return nextResponse;
}
/**
* Execute a normal (non-parallel) movement through all 3 phases.
*
* Returns the final response (with matchedRuleIndex if a rule matched)
* and the instruction used for Phase 1.
*/
async runNormalMovement(
step: PieceMovement,
state: PieceState,
task: string,
maxMovements: number,
updatePersonaSession: (persona: string, sessionId: string | undefined) => void,
prebuiltInstruction?: string,
): Promise<{ response: AgentResponse; instruction: string }> {
const movementIteration = prebuiltInstruction
? state.movementIterations.get(step.name) ?? 1
: incrementMovementIteration(state, step.name);
const instruction = prebuiltInstruction ?? this.buildInstruction(step, movementIteration, state, task, maxMovements);
const sessionKey = buildSessionKey(step);
log.debug('Running movement', {
movement: step.name,
persona: step.persona ?? '(none)',
movementIteration,
iteration: state.iteration,
sessionId: state.personaSessions.get(sessionKey) ?? 'new',
});
// Phase 1: main execution (Write excluded if movement has report)
this.deps.onPhaseStart?.(step, 1, 'execute', instruction);
const agentOptions = this.deps.optionsBuilder.buildAgentOptions(step);
let response = await executeAgent(step.persona, instruction, agentOptions);
updatePersonaSession(sessionKey, response.sessionId);
this.deps.onPhaseComplete?.(step, 1, 'execute', response.content, response.status, response.error);
// Provider failures should abort immediately.
if (response.status === 'error') {
state.movementOutputs.set(step.name, response);
state.lastOutput = response;
return { response, instruction };
}
// Blocked responses should be handled by PieceEngine's blocked flow.
// Persist snapshot so re-execution receives the latest blocked context.
if (response.status === 'blocked') {
state.movementOutputs.set(step.name, response);
state.lastOutput = response;
this.persistPreviousResponseSnapshot(state, step.name, movementIteration, response.content);
return { response, instruction };
}
response = await this.applyPostExecutionPhases(
step,
state,
movementIteration,
response,
updatePersonaSession,
);
state.movementOutputs.set(step.name, response);
state.lastOutput = response;
this.persistPreviousResponseSnapshot(state, step.name, movementIteration, response.content);
this.emitMovementReports(step);
return { response, instruction };
}
/** Collect movement:report events for each report file that exists */
emitMovementReports(step: PieceMovement): void {
if (!step.outputContracts || step.outputContracts.length === 0) return;
const baseDir = join(this.deps.getCwd(), this.deps.getReportDir());
for (const entry of step.outputContracts) {
const fileName = entry.name;
this.checkReportFile(step, baseDir, fileName);
}
}
// Collects report file paths that exist (used by PieceEngine to emit events)
private reportFiles: Array<{ step: PieceMovement; filePath: string; fileName: string }> = [];
/** Check if report file exists and collect for emission */
private checkReportFile(step: PieceMovement, baseDir: string, fileName: string): void {
const filePath = join(baseDir, fileName);
if (existsSync(filePath)) {
this.reportFiles.push({ step, filePath, fileName });
}
}
/** Drain collected report files (called by engine after movement execution) */
drainReportFiles(): Array<{ step: PieceMovement; filePath: string; fileName: string }> {
const files = this.reportFiles;
this.reportFiles = [];
return files;
}
}